Doodle #2

I have recently been busy with freelance commitments, as well as the RIBA Eyeline competition, a drawing/visualisation contest looking for the best representations of architecture from concept to design, exclusively in the 2D format ranging from the hand-drawn to the computer generated. It is obvious which route I have taken for that, and it will feature here very soon. During my downtime however, I found inspiration to experiment with a pseudo product visualisation shot with a model I had put together some time ago.

I puy my modelling skills to good use to create the Karlsson Rainbow Pictogram Clock, which has featured in my images regularly due to its interesting colours and general design. The modelling was quite easy really, so I made sure that the texturing matched the standards of the model.

Using GIMP, a series of guides were set up and I employed the use of paths to create a seamless and symmetrical oval for the time markers. These were then duplicated and rotated around the clock face. This did take a bit of experimentation, and because of the lack of diagonal guides, I had to set up a new transparent layer and crudely, using a pencil drew diagonal lines to assist with the placement.

Karlssontexturecreation

When applicable (and within the right time frame), creating your own textures is always the best approach – maximum control over the output, and the resolution. The above is at 2048×2048. Sure, it could be possible to nab one from the Internet, but most likely it will be compressed, low resolution, and will make close-up shots a problem.

I treated the render output with a true studio setup, with subtle light placement and slight camera placement. A satisfying doodle #2.